Building HoloLens App with Unity and MRTK Part 1 (Pre-requisitions)
Created by:
May 27, 2022
Building your own app for the HoloLens 2 is not a difficult task but requires setting up a development pipeline. Missing a piece of a puzzle can result in a waste of many hours of troubleshooting. We have created this tutorial, based on our experience, to save your time so you can focus on the app itself.
Pre-requisitions:
⚠️ When installing Visual Studio check workloads for Desktop Development with C++,
Universal Windows Platform development and Game development with Unity or more if needed.
Remember to add ‘C++ (v142) Universal Windows Platform to...’ (it is required and not checked as default) on the right side.

- HoloLens 2 Emulator (Windows Holographic, version 21H2 January 2022 Update) (Install link: 10.0.20348.1010)
- Windows 10 SDK 10.0.18362.0 or later
- Unity Hub with Unity installed:
- Unity 2020.3.X (to work with recommended OpenXR API which enables building application targeting multiple platforms - new solution, although still with some issues)
- Unity 2019.4.X (to work with Windows XR plugin - no longer developed)
- Mixed Reality Feature Tool
- HoloLens 2 (Optional)
Here are the steps to make your application work on HoloLens 2
[Part 3] -- Application development
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