Unity project cannot be copied and run on the HoloLens directly as it can be done with PC apps. We need to convert it to a Visual Studio solution that can be compiled into an ARM64 package. This process is very similar when building Android or iOS projects. Lastly, for deployment, we will use Visual Studio.
We have now all the required assets and tools in our project. We can start to work on app functionality by adding more assets, interactions, scripts, and other resources. From our experience, we recommend getting familiar with MRTK components and prefabs. They are great building blocks that allow the creation of a quick and functional application.
Unity is a versatile game engine that is very popular to create Mixed Reality, Virtual Reality and Augmented Reality experiences. We will use it to create the HoloLens project and import the Mixed Reality Toolkit package to make things even easier.
Building your own app for the HoloLens 2 is not a difficult task but requires setting up a development pipeline. Missing a piece of a puzzle can result in a waste of many hours of troubleshooting. We have created this tutorial, based on our experience, to save your time so you can focus on the app itself.
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